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Site launch, and a new build on 02-01-2009

Coinciding with the launch of site, build 205 has also been released. This build addresses a large number of issues as well as adding a few new features.

Release highlights:
• Reworked AI speech broadcasts for clients. Clients can hear speech regardless of how far the host is from them, and idle sounds are now audible.

• Most projectiles can now be picked up. Rope/vine arrows that have been fired into wood or metal grates by a player still cannot be picked up, but any that were preexisting on the mission before it started can be.

• Pressing tab will now show the names and pings of all of the players in the game.

• The inventory problems related to shared starting equipment encountered in previous builds have been fixed.

• Added more descriptive death messages for players.


Other improvements:
- Doors will automatically open after being unlocked by clients, and lock/unlock sounds now play properly.
- Readables now display only to the player who uses them.
- Fixed a rare bug that caused a departing player’s inventory objects to reappear in the world at their starting locations.
- Clients can now see numbers being entered into odometers, and a bug that was making it difficult for clients to enter the vault code into one on Framed has been worked around.
- Clients can now trigger events linked to marker objects (such as conversations).
- Knockouts made by clients will now count towards the total number of knockouts for the mission.
- It is no longer necessary to play some maps with the “no loadout screen” option checked in order to start the mission with lockpicks. (for instance, Framed)
- AIs will no longer change voices when control of them is transferred to a different player.
- Thrown items such as flash bombs and mines now work properly (they will no longer appear to have infinite uses for some players).
- Unlit flares and scouting orbs can now be picked up. Players can now see each other throwing scouting orbs.
- Fixed a bug introduced by build 195 that could cause the host's inventory to disappear when clients pick up loot.
- Permanent head tilt after respawning should be fixed.
- Minor improvements to framerate and bandwidth usage.
- Errors when hosting or joining games are handled more gracefully. Detailed information will be displayed in the console if you are unable to host or join a game.
- Fixed corruption in long quick save names.
- Thief 2 will now ignore the no_network config variable in cam.cfg. There’s no longer any need to remove it after installing the patch.
- The default text color used for chat and some other on-screen messages can now be edited in ThiefMP.ini using the TextColor setting. Standard HTML color codes will work.


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